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The most popular versions of the tool are 8.0, 7.7 and 7.6. The software lies within Photo & Graphics Tools, more precisely 3D Design. The actual developer of the free software is Blackmagic Design. Our built-in antivirus checked this download and rated it as virus free. Fusion.exe is the common file name to indicate the Blackmagic Fusion. I think only if you know what you are looking at. Do you mean it is in 'ATEM Switchers 8.5.3 Update', or something else? - I see nothing called 'ATEM Software Control' on the page you link to. The station is very active, covering more than a hundred community events each year. Many productions require graphics to be updated and modified on the fly. Especially for sports coverage, it’s is a necessity. We also needed a CG that was compatible with our Blackmagic Design ATEM Switcher. A quick, but important side note on ATEM switchers. Recommended update for all ATEM Mini models – Download Here. July 15, 2020 – Blackmagic RAW 1.8 – Get support for Blackmagic RAW files recorded from Sigma fp cameras with Blackmagic Video Assist 12G HDR. Available now for download from the Blackmagic Design web site.
Blackmagic eGPU and Blackmagic eGPU Pro require a Mac with an Intel processor.
Created in close collaboration with Apple, Blackmagic Design's Blackmagic eGPU and Blackmagic eGPU Pro bring accelerated pro app workflows, smoother gameplay, and true-to-life VR content creation to your Mac.
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Blackmagic eGPU includes a Radeon Pro 580 graphics processor with 8GB DDR5 memory, giving your connected Mac graphics performance that's similar to a high-end 27-inch iMac.
Blackmagic eGPU Pro includes a Radeon RX Vega 56 graphics processor with 8GB HBM2 memory. This gives your connected Mac graphics performance that's similar to iMac Pro.
In addition to boosting graphics performance, both Blackmagic eGPUs provide 85 watts of charging power to MacBook Air and MacBook Pro.
Blackmagic eGPU has these ports to connect displays and VR accessories:
- Two Thunderbolt 3 (USB-C)
- Four USB 3.0
- One HDMI 2.0
Blackmagic eGPU Pro has these ports:
- Two Thunderbolt 3 (USB-C)
- Four USB 3.0
- One HDMI 2.0
- One DisplayPort 1.4
Blackmagic eGPU is compatible with any Mac with an Intel processor and Thunderbolt 3 ports running macOS High Sierra 10.13.5 or later. Blackmagic eGPU Pro requires a Mac with an Intel processor and Thunderbolt 3 ports running macOS Mojave 10.14.1 or later.
If you have a Mac mini (2018) or Mac Pro (2019) with FileVault turned on, make sure to connect your primary display directly to your computer during startup. After you log in and see the macOS desktop, you can unplug the display from your computer and connect it to Blackmagic eGPU.
To connect Apple Pro Display XDR to Blackmagic eGPU or Blackmagic eGPU Pro, make sure your Mac is running macOS Catalina 10.15.2 and your eGPU has the latest firmware.
Here's how to update the firmware of your eGPU:
- Go to the Blackmagic website.
- Select the DaVinci Resolve, Fusion, and BlackMagic eGPU product family.
- Download and install the latest firmware for your eGPU.
Connect and use Blackmagic eGPU
When you connect Blackmagic eGPU or Blackmagic eGPU Pro to your Mac with a Thunderbolt 3 (USB-C) cable, the eGPU menu bar item appears, indicating that the eGPU is ready for use.
Blackmagic eGPU automatically accelerates the graphics from Metal-based apps on external displays and devices that are connected to the eGPU. You can use Activity Monitor to confirm that your eGPU is in use:
- Open Activity Monitor, which is in the Utilities folder inside Applications.
- Choose Window > GPU History. A graph appears, charting the activity of your computer's internal GPU and Blackmagic eGPU.
To disconnect Blackmagic eGPU, use the menu bar item to safely disconnect the eGPU from your Mac before unplugging the cable.
Use the 'Prefer external GPU' option
Starting with macOS Mojave 10.14, you can turn on 'Prefer external GPU' in a specific app's Get Info panel in the Finder. This option lets Blackmagic eGPU and Blackmagic eGPU Pro accelerate apps on any display connected to the Mac — including displays built in to the Mac:
- Quit the app if it's open.
- Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
- Press Command-I to show the app's info window.
- Select the checkbox next to Prefer external GPU.
- Open the app to use it with the eGPU.
Learn more about using eGPUs with your Mac.
macOS currently doesn't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery, at FileVault login, or installing system updates.
How are you liking the new DaVinci Resolve 17 so far? Well watch out, there’s a new one coming right behind.
No sooner had we finished writing up the new DaVinci 17 than a rock came through the window with a note telling us an update is on the way which will add Universal app support for M1 powered Macs. Universal support means applications will run on Intel-based Macs as well as Macs with the next-gen silicon starting with M1.
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This was kind of expected, given Blackmagic Design’s affection for the Apple platform.
This new release of DaVinci, 17.1 will be available for Macs only, it will be compatible with Big Sur (as you might imagine) and the Beta is available for download now from the Blackmagic website.
DaVinci Resolve 17.1 supports the M1’s unified memory architecture, which enables GPUs and CPUs to access memory without the need for PCI Express transfers. Apple has optimized the M1’s graphics performance on Apple’s Metal graphics API giving the Resolve users an immediate boost in performance. The companies say up to five times better.
DaVinci’s press release for 17.1 has all the details on Resolve 17 as well as the new update.
What do we think?
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We think Blackmagic could have waited a couple of days and had one press conference to announce Blackmagic Resolve 17 and the Blackmagic Resolve 17.1 Beta, but no.
There’s more news on the Apple front too.
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Microsoft has mentioned that programs running on Rosetta 2, the emulator to accommodate programs written for Intel processors will have a slower initial opening time on the new Apple silicon as the software is optimized for M1. After that apps will open normally but they won’t get the performance benefits of the new M1 architecture.
Adobe hopes to have an M1 version of Lightroom available in December 2021 and a Universal version of Photoshop in 2021. This year at Max, there was evidence of considerable work going on for the iOS mobile devices including for Lightroom, Photoshop, and Illustrator. It was probably a good time to optimize for M1 as well.
It might not be easy for all developers of legacy applications to port to Universal, but what’s interesting on the flip side is that the Upcoming Big Sur version of Mac OS iOS apps will be able to run iOS apps. We’re expecting to see quite a few new apps being written for the new Apple M1 machines from iOS app developers.